9] Is there a quick way to add faces to my object without using the Slice command?
Here is a neat trick to add faces. This method works best with an object that is basially concave (such as a circle).
- Make the outline of your object, i.e.: points and edges.
- Extrude the object a distance away.
- Pick all the points that were just made...i.e.: The ones
that now comprise the back face. Using Bounding box
selection would probably be helpful.
- Choose Join!
- Translate the now 1 pt back on the Y axis by the distance
you extruded from, and position the point somewhere in the
center of the object.
The object is now a solid faced object with all faces connected to one point on the center, just like the primitive disk object.
Pages made from the amigaguide version with the help of Mike's
RDAG2HTML
and the fabulous Dietmar's GoldED with the
WWW extension v2.